Tag Archive: VR post production services

How important is scalability in VR studio: Is that the reason studios often get grounded?

Virtual Reality has so far offered tremendous possibilities in film-making techniques. It has transformed the old landscape of production, seamlessly taking the viewers into the magical but pleasant unreal world. A number of virtual reality studios have cropped up in the international film industry, especially Hollywood, but only a few of them have successfully retained their customer loyalty. Why?

One of the main reasons is scalability. As virtual reality is a new concept, the process of trial and error is more likely to be pursued by the production houses. An ideal Virtual Reality Studio has to keep adapting itself to the changing needs of its clients. Several factors like affordability, immersion, mobility and flexibility are to be taken into account when a client chooses its virtual reality studio. It is evident, that the failure to change its support and budget according to the needs of the film-makers and advertisers often leads to their disrepute. It is the reason why a number of studios are getting grounded.

In fact, the experts providing vr post production services are familiar to special production and editing techniques. Virtual reality shooting and editing is a different cup of tea altogether, where the boundaries are removed and the viewers can pick the area of interest on the screen.

The VR industry being in the evolving stages the major challenges are in judging the resource strength, software and infrastructure vis a vis the revenues that can be expected through projects. Then there is the challenge of bandwidth considering the huge amounts of data (in TBs). The length of shots is another factor.

The leading studios that provide 360 degree video post production editing services need to offer maximum flexibility and scalability to the clients. As the demand of the industry is subjected to variation, the services are bound to be flexible. They should be able to ramp up the resources at the right moment. Continuous monitoring of the behavior of the audience calls for this adaptability. This is the reason why certain VR studios make their mark in the industry, while the others fade away.

Why CARA is presently the most superior plugin with NUKE for post Virtual Reality stitching

Virtual reality is making its presence felt more emphatically in recent times. You can attribute this to the enhanced efficiency exhibited by seasoned professionals at virtual reality post production companies. This has been made possible in part by stellar and seamless post Virtual Reality stitching offered by superior plugins like CARA for platforms such as NUKE. CARA definitely is the superlative plugin to be used with NUKE due to an array of compelling reasons. This blog delves on the explicit benefits you stand to enjoy by using CARA with NUKE.

Solution for camera rigging
>> Within Nuke, you can easily accomplish refinement in terms of positioning of camera, adjustment of focal length, making amends for distortions evidenced in lens, rotation and other parameters with CARA for optimum outcomes.
>> Specialized pre-sets allow application of camera rigs that are widely used alongside extending support for customized rigs.
Streamlined stitching
>> Cara prides itself of state of the art Stitcher that is fuelled by GPU acceleration. This facilitates creation of superior quality 360 degrees stitches for outputs that may be mono or stereo.
>> Cara’s ability to subtly stitch videos can be attributed to the robust technological support offered by Ocula disparity platform.
>> Stitch quality is ramped up through elimination of ghost effects and line artefacts.
>> The stitched videos can be exported to UV and ST maps effortlessly.
Colour corrections
>> Cara spontaneously senses exposures and camera induced disparities in white balance and set them right.
>> With Cara, you are empowered to create subtleties in lighting through animation of modifications in gain mode over timescale.
Optimized tracking
>> Cara’s feature point tracker has been fine tuned for handling distortions and continuities that show up along the sides of latitudinal or longitudinal images.
>> With this stabilization tool, you are facilitated to carry out tracking, painting and merging squarely on the 360 degrees stitched footage.
>> During workflow management, you can optimize on the stabilization information offered by the inbuilt camera tracker in Cara.
>> Augmented Reality services India have significantly capitalized on these advanced features of Cara for producing superbly stitched impeccable footages in Nuke.
Workflow streamlining
>> The spherical transform node in Cara revs up compositing related jobs by allowing you to access and utilize the complete array of tools in Nuke squarely on the 360 degree input.
>> Extra support is offered for stereo lens and slit scan shader through which pole depth in footages can be controlled.
Cara presently is undoubtedly the most superior plugin to be used with Nuke because of the smooth VR watching experience offered in multi-direction mode by it.

Our Head of VR production, Mr. Venugopalan says; “Team SBL # VR n VFX keynotes are the strong pipeline what we had in operations, sales and marketing plus the excellent creative support from the team. We had best of best creative minds from industry and had delivered few of the best VR shows so far. SBL is in the phase of expanding the knowledge level to the complex VR stuffs and even constant RnD makes as the unique in India to produce well craft VR visuals.”

Live Virtual Reality: Changing Sports Viewership Scenario

Without worrying about parking, buying tickets, being jostled in the crowd, commuting the snarling traffic – one can now enjoy a sports game just like sitting at the stadium – but from comfort of the couch.
Having won over the gaming industry, Virtual Reality (VR) has now taken sports field by storm. Live Virtual Reality has made sports games more affordable, immersive, and enjoyable and hassle free. A 360 degree camera, VR headset and an app, all coming together to transport the viewer right into the midst of the action. And there you are, kicking the ball, almost!

VR much in its infancy, has a long road to travel, but it is already making such startling changes in sports viewing for the viewer and player. In the short altered state that the sports buff spends watching a game aided by live VR, they get transported to the scene of game, and the space element dissolves completely making it so real and so immediate.

On the flip side, the goggles that one wears shut out the distractions, which also cuts the social element attached to viewing sports. Because, traditionally our mind-set tends to sit together, laugh and cheer for our sports heroes along with our friends and family. And in certain cases, resolution of the visuals is patchy and some feel that the game becomes unnervingly close.

However, the field of Virtual Reality and Sports is emerging, and there is scope for organizations with the right ideas and the will to implement.

Post Production for Underwater and First Person Cameras in Virtual Reality: Complex Algorithms VS Right Vendors

Apart from Virtual Reality cameras becoming high end and affording great many features, there are specialized VR waterproof action cameras that one can use underwater and return with high quality Virtual Reality footage. They shoot videos and photos in 360 degrees thus imparting an astounding sense of view. The possibilities of going underwater and hobnobbing with whales and colourful sea life is affordable now, VR has transformed significantly from being land based technological wonder to an underwater based discovery. From exploring submerged ships, caves and sea bed strewn with treasures all of this can be experienced with a VR headset.

Pro underwater stereoscopic 360 systems like the ‘VRTUL 1’ has incorporated the Blackmagic Microstudio 4K cameras to give an extensive new dimension to underwater Virtual Reality.

However, there are quite a few challenges of post-processing the output from underwater cameras, such as:

  • Unlike the output obtained through a VR gear in land, there is no proper texture reference to stitch the footage.Since everything under water is moving there is no reference point to use for overlapping or stitch binding.
  • In Stereo shots, there is a slight deviation in milliseconds on how the left and right view appears, which involves manual stitching.
  • Apart from the normal changes in VR post production, the underwater shots have an effect created by waves which adds to an additional effort in post -production.
  • Lack of sync information in the underwater VR leads to issues while stitching.

Our Head of VR production, Mr. Venugopalan says; “Manual stitching is necessary to overcome the challenges in underwater VR and SBL proves to be the right candidate in this arena. We are one of the pioneers to have undergone VR post production challenges in an early stage and have developed a steady pipeline with Nuke and CARA which enables to produce seamless output. “

So getting onto the VR bandwagon requires careful analysis of the VR ecosystem which involves scrutinizing – hardware, content, accessories, distribution channels, and the existing user base. Hence choosing the right vendor for post-production would be key to a successful VR underwater FPS product. The vendor should be able to ensure proper stitching pipeline, artefacts removal and provide quality of seamless output.