Tag Archive: 360 degree virtual reality services

Application of Virtual Reality (VR) in Daily Life

VR is revolutionizing several fields and impacting our lives in many ways. Healthcare, real estate, education, entertainment, tourism, sports, manufacturing, retail and military are all witnessing its effects. Some of VR’s influence listed below:

  • Entertainment: Movie buffs can now get an immersive experience with the help of VR and special apps. In fact they can get the feel of being inside the movie itself with imagery and sound effects surrounding them.
  • Tourism: An interesting dimension to VR is that people’s travel bug is satiated pretty easily, with VR transporting them to exotic locations in a matter of minutes.
  • Healthcare: VR has been a tremendous help in the field of medicine as it provides images, simulations and models to diagnose diseases and aid the treatment.
  • Automotive: Car conglomerates have made VR central to several of their functions, and now employees can wear VR headset and inspect a car in the making from all sides.
  • Shopping: Shoppers can now upgrade their online shopping with a real time experience along with friends. A headset and an app coming together to provide a 360 degree view of the store and product.
  • Law: VR comes to the rescue of enforcing law and catching culprits, as jurors can now view crime scenes in 3D and better understand what transpired at the scene of crime.  

The future holds numerous possibilities, as with a VR headset every industry is thinking up novel ways of providing immersive experiences to both customers and employees.

Live Virtual Reality: Changing Sports Viewership Scenario

Without worrying about parking, buying tickets, being jostled in the crowd, commuting the snarling traffic – one can now enjoy a sports game just like sitting at the stadium – but from comfort of the couch.
Having won over the gaming industry, Virtual Reality (VR) has now taken sports field by storm. Live Virtual Reality has made sports games more affordable, immersive, and enjoyable and hassle free. A 360 degree camera, VR headset and an app, all coming together to transport the viewer right into the midst of the action. And there you are, kicking the ball, almost!

VR much in its infancy, has a long road to travel, but it is already making such startling changes in sports viewing for the viewer and player. In the short altered state that the sports buff spends watching a game aided by live VR, they get transported to the scene of game, and the space element dissolves completely making it so real and so immediate.

On the flip side, the goggles that one wears shut out the distractions, which also cuts the social element attached to viewing sports. Because, traditionally our mind-set tends to sit together, laugh and cheer for our sports heroes along with our friends and family. And in certain cases, resolution of the visuals is patchy and some feel that the game becomes unnervingly close.

However, the field of Virtual Reality and Sports is emerging, and there is scope for organizations with the right ideas and the will to implement.

Post Production for Underwater and First Person Cameras in Virtual Reality: Complex Algorithms VS Right Vendors

Apart from Virtual Reality cameras becoming high end and affording great many features, there are specialized VR waterproof action cameras that one can use underwater and return with high quality Virtual Reality footage. They shoot videos and photos in 360 degrees thus imparting an astounding sense of view. The possibilities of going underwater and hobnobbing with whales and colourful sea life is affordable now, VR has transformed significantly from being land based technological wonder to an underwater based discovery. From exploring submerged ships, caves and sea bed strewn with treasures all of this can be experienced with a VR headset.

Pro underwater stereoscopic 360 systems like the ‘VRTUL 1’ has incorporated the Blackmagic Microstudio 4K cameras to give an extensive new dimension to underwater Virtual Reality.

However, there are quite a few challenges of post-processing the output from underwater cameras, such as:

  • Unlike the output obtained through a VR gear in land, there is no proper texture reference to stitch the footage.Since everything under water is moving there is no reference point to use for overlapping or stitch binding.
  • In Stereo shots, there is a slight deviation in milliseconds on how the left and right view appears, which involves manual stitching.
  • Apart from the normal changes in VR post production, the underwater shots have an effect created by waves which adds to an additional effort in post -production.
  • Lack of sync information in the underwater VR leads to issues while stitching.

Our Head of VR production, Mr. Venugopalan says; “Manual stitching is necessary to overcome the challenges in underwater VR and SBL proves to be the right candidate in this arena. We are one of the pioneers to have undergone VR post production challenges in an early stage and have developed a steady pipeline with Nuke and CARA which enables to produce seamless output. “

So getting onto the VR bandwagon requires careful analysis of the VR ecosystem which involves scrutinizing – hardware, content, accessories, distribution channels, and the existing user base. Hence choosing the right vendor for post-production would be key to a successful VR underwater FPS product. The vendor should be able to ensure proper stitching pipeline, artefacts removal and provide quality of seamless output.

Virtual Reality Trends

VR

In 2017-18 there will be more than 43 million VR users in the world making this a landmark period for VR software and hardware development. Release of newer and better headsets (probably more cost efficient) will be introduced in the market. A lot of big companies are yet to make their foray into this exciting new adventure and that is all set to change in the coming 3-4 years. Inputs of touch and smell which have so far been missing in the immersive experience will be a matter of research and breakthroughs – the actual growth is yet to be witnessed.

Synonymous with growth is investment and business opportunities. Google Daydream has already caught the eye of seasoned venture capitalists and as VR transforms from “good to use” to “essential to have” revenue focussed. New gaming engines will raise their heads to compete against the currently established Unity and Unreal engine probably created by some of the bigger players. Strategic alliances are on the cards with the software and hardware giants exploring options.

VR in social media, marketing, real estate, transport, urban planning, teaching, medicine……the list is endless and so are the possibilities that can be explored. Hollywood is looking at VR in a big way. Special effects and first hand story telling will present the case to be brought on virtually. Faster networks and much higher bandwidths and servers would be in the fore too to handle the terra bytes of data to be transferred and processed.

Post VR like stitching, stabilizing, Prep & Paint and Roto are vital to get a near perfect immersive experience and a lot of production companies prefer to outsource these functions so they can concentrate on their core function of VR Film production considering the number of cameras involved.

SBL VR cracks the Nuke-CARA pipeline with Jaunt VR in the making of “INVISIBLE” Series

SBL is immensely proud and honored at having been part of “Invisible” – a scripted supernatural drama series in VR and the first major use of this technology – we are thrilled that the widely acclaimed series is now drawing acclaims from experts and audience alike.

We undertook the post processing part of synchronization, stitching together, & finishing and provided the output to the production house and the results are there for all to see. Undoubtedly a lot of credit would go to our immensely talented and imaginative team but we were supported to a great extent by the fabulous CARA pipeline which really set the output quality up quite a few notches. Our impressive production facility and the Technological & Software support that we enjoy, has helped in becoming experts in creating realistic and immersive simulation of a three-dimensional environment, created using interactive software and hardware.
vr-invisible

Having worked with different variations of camera rig, we understand what it needs to generate the kind of output you have in mind and which is cost effective. We come across many individual rigs varying in number and length and were required to sync them together for a smooth work flow. Initially we tried Autopane and experienced flexibility challenges. The point for tweaking and placement of the rig texture for additional cameras was the key problematic area with not much Prep control – so we tried it with Nuke-CARA which gave us control and user-friendly edit options to get the desired stitched quality and work stability for the paint/prep tasks to be implemented.

Groups of high end render farms made our process much stable to execute and save on production time. Burning of midnight oil was a regular feature through the project, but all the dedication, hard work and tenacity of the team paid off when the desired high standards of quality in output were delivered.

This is just the beginning and we look to much bigger achievements but as Virtual Reality goes, the sky is the limit and SBL VR is carving its niche in this rapidly developing space.

Watch “Invisible” episodes online on https://www.jauntvr.com/