Location-based virtual reality has emerged as one of the fastest growing sectors in VR, which is creating experiences that blur the line between virtual and reality. Location-based virtual entertainment canters are offering more immersive, higher-end experiences through motion simulators, specialized sensory inputs, and custom accessories.
Location-based VR is perhaps the most relevant technology in the VR world and is expected to replace, or at least alter, indoor entertainment areas like theme parks, paintball, and laser combat fields, mall entertainment areas, etc. Gamers are looking for more immersive and interactive experiences than their own VR setup at home.
Several Location-based VR technology companies have raised considerable investment rounds in the first quarter of 2017 and more investment is likely to come. According to the latest studies, global virtual reality revenues will reach $7.17 billion by the end of this year and expecting a steady growth total close to $75 billion by 2021.
Location-based virtual reality will deliver immersive, multi-dimensional experiences, including entertainment content and games to multiplexes, malls and other commercial destinations.
Location based virtual reality is often the figment of one’s imagination brought to virtual life. In the gaming and entertainment sector, location based virtual reality have taken over almost every other technology.
Today, more and more location based virtual reality applications and games are making their ways in the market. Promoting this gaming concept to a whole new level is the integration of the revolutionizing technology into mobile devices such as smartphones, iPad’s and tablets which consistently make use of existing navigational systems to operate.